RISCOS Ltd. have released details of RISC OS Select 3 to The Icon Bar and other RISC OS news agencies. We have
put together an article detailing some of the features of this new version of RISC OS.
Highlights include filer thumbnails (with native support of more image formats, like BMPs); recycle bin; writable icon cut 'n' paste; alpha channel sprites (variable levels of masking, and Paint updated to handle this).
Source: RISCOS Ltd.
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Select 3 features [Updated] |
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ksattic (17:31 7/5/2003) moss (17:32 7/5/2003) ksattic (17:56 7/5/2003) andypoole (18:04 7/5/2003) Phlamethrower (21:50 7/5/2003) ToiletDuck (22:21 7/5/2003) Phlamethrower (23:00 7/5/2003) Chris Williams (23:11 7/5/2003) john (08:53 8/5/2003) rich (09:13 8/5/2003) andrew (09:19 8/5/2003) john (12:07 8/5/2003)
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Simon Wilson |
Message #92127, posted by ksattic at 17:31, 7/5/2003 |
Finally, an avatar!
Posts: 1291
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Nice article! It's good to see shots of all the new features. |
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John Hoare |
Message #92128, posted by moss at 17:32, 7/5/2003, in reply to message #92127 |
Posts: 9348
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Beautiful stuff. I was dubious about Select at one point, but all this looks lovely. Definitely worth buying. I do hope RO4 and RO5 come together at some point. |
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Simon Wilson |
Message #92129, posted by ksattic at 17:56, 7/5/2003, in reply to message #92128 |
Finally, an avatar!
Posts: 1291
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Me too, it's almost gut-wrenching to see the Iyonix without all of these wonderful Select 3 features. Already I can see writable icon cut-and-paste being indispensible. |
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Andrew Poole |
Message #92130, posted by andypoole at 18:04, 7/5/2003, in reply to message #92129 |
Posts: 5558
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Indeed. I'd love that on my RiscPC. Shame I can't afford RISC OS 4, let alone Select :( |
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Jeffrey Lee |
Message #92131, posted by Phlamethrower at 21:50, 7/5/2003, in reply to message #92130 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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Looking good :) |
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Mark Quint |
Message #92132, posted by ToiletDuck at 22:21, 7/5/2003, in reply to message #92131 |
Quack Quack
Posts: 1016
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Risc OS XP? :O |
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Jeffrey Lee |
Message #92133, posted by Phlamethrower at 23:00, 7/5/2003, in reply to message #92132 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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Ack! Don't pollute our minds with such foul imagery! ;) I didn't expect them to use blue for the text selection though; a bit too Windows-ey IMO. I was going to suggest that they should have used red instead, but my memory is playing tricks on me (I thought that red was the colour used by !Edit in mode 12). Must have been getting confused with StrongEd or something :) |
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Chris Williams |
Message #92134, posted at 23:11, 7/5/2003, in reply to message #92133 |
Unregistered user
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The colour of the highlight is configurable. Like the majority of the window manager updates, you can pick any colour you like. Chris. |
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John D |
Message #92135, posted by john at 08:53, 8/5/2003, in reply to message #92134 |
Member
Posts: 261
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How do alpha sprites work on previous version of RO? I presume it just complains? For things like iconsprites (assuming the above) does it look for a different suffix for translucent sprites, plus 3 or something (e.g. !Sprites25) If it doesn't it's going to cause extra, boring coding in the !Boot file of all apps which want to support both. |
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Richard Goodwin |
Message #92136, posted by rich at 09:13, 8/5/2003, in reply to message #92135 |
Dictator for life
Posts: 6828
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For things like iconsprites (assuming the above) does it look for a different suffix for translucent sprites, plus 3 or something (e.g. !Sprites25) Woah, deja-vu! Exactly the same was said of RISC OS 4 (256 colour vs. 16 colour icon sprites or something)! It'd be nice if someone has gotten around to sorting this out. |
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Andrew |
Message #92137, posted by andrew at 09:19, 8/5/2003, in reply to message #92136 |
Handbag Boi
Posts: 3439
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Writable cut and paste - -sounds good. Shame I canna afford it! |
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John D |
Message #92138, posted by john at 12:07, 8/5/2003, in reply to message #92137 |
Member
Posts: 261
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Rich> yeah... we seem to have ended up with horrible hackery in !Boot files, only at least 256 colour sprites work to some extent on all RO, much better than perhaps getting the default icon, or errors, depending on how RO reacts to unknown sprite formats. As things become more configurable etc, things are only going to get more problematical. |
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