Masabi have released their version of
Repton for mobile phones, and it is now available for purchasing and downloading from their website. This new version includes the 12 original levels and five new bonus levels, four tutorial levels to help you get used to the controls and the Repton concept and completely revamped graphics which run smoothly at full screen.
Also, as mentioned previously on Acorn Arcade, Superior Software have re-entered the games market as
Superior Interactive and are creating a version of Repton for the PC, but that's not all. They also say on their website that a Game Boy Advance version of Repton will soon be ready.
The future's bright.. The future is a little green man.
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Repton's future looks bright |
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(09:47 21/10/2002) Jason Tribbeck (13:29 22/10/2002) David Boddie (17:01 22/10/2002) Jason Tribbeck (10:13 24/10/2002) Jason Tribbeck (10:15 24/10/2002) David Boddie (10:36 24/10/2002) Gunnlaugur Jonsson (21:40 27/10/2002) David Boddie (10:40 28/10/2002) Jason Tribbeck (11:16 28/10/2002) David Boddie (12:30 28/10/2002) David Boddie (12:32 28/10/2002) Jason Tribbeck (12:35 28/10/2002) Guest (14:06 28/10/2002) Gunnlaugur Jonsson (20:02 31/10/2002) Guest (13:37 1/11/2002) David Boddie (01:01 6/11/2002) Gunnlaugur Jonsson (17:17 6/11/2002) Guest (10:58 11/11/2002) Jason Tribbeck (17:07 13/11/2002)
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David Boddie |
Message #87137, posted at 09:47, 21/10/2002 |
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http://www.bluetechnologies.co.uk/masabi/games/index.html
Stryker's Run, Pipeline, Codename: Droid, Palace of Magic and Citadel. Where's Exile?! |
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Jason Tribbeck |
Message #87138, posted at 13:29, 22/10/2002, in reply to message #87137 |
Unregistered user
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Exile - co-written by Peter Irvin and Jeremy Smith.
Peter Irvin - who doesn't like people writing their own versions of Starship Command...
I can forsee problems with Exile being released... |
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David Boddie |
Message #87139, posted at 17:01, 22/10/2002, in reply to message #87138 |
Unregistered user
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Only if you think that Masabi would produce an unofficial version. I was thinking of an official release from Superior Interactive or Masabi.
It's not really the right type of game for mobile entertainment really, is it? Mind you, the other proposed games aren't really mindless arcade action, either.
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Jason Tribbeck |
Message #87140, posted at 10:13, 24/10/2002, in reply to message #87139 |
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If it was official, then there should be less of a problem! |
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Jason Tribbeck |
Message #87141, posted at 10:15, 24/10/2002, in reply to message #87140 |
Unregistered user
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Another problem with Exile is that there are a lot of keys - especially if you want a GameBoy version of it! Even a mobile would have difficulty (around 14 keys to play with?)
On the PC, I doubt that this would be an issue! |
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David Boddie |
Message #87142, posted at 10:36, 24/10/2002, in reply to message #87141 |
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I would have thought that Pipeline and Codename: Droid both suffer from the same problem as Exile, although I don't think even Pipeline comes close to needing that many keys. |
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Gunnlaugur Jonsson |
Message #87143, posted at 21:40, 27/10/2002, in reply to message #87142 |
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Isn't it a bit sad that the latest gaming news are of an ancient BBC game that's being converted to PC and portables?
Little or nothing to do with RISC OS gaming other than the game in question was once converted to RISC OS (not that I object to this being news worthy).
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David Boddie |
Message #87144, posted at 10:40, 28/10/2002, in reply to message #87143 |
Unregistered user
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Well, the SDL port is good news for "the platform" but discussion about that has dried up. I suppose that people find discussing finished products and potential releases much more exciting than doing the hard work of actually coding something.
Of course, with an SDL port, someone could try to port ElectrEm (http://electrem.emuunlim.com/) to RISC OS as that has an SDL backend. |
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Jason Tribbeck |
Message #87145, posted at 11:16, 28/10/2002, in reply to message #87144 |
Unregistered user
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Umm - David, wasn't that meant to be posted 2 articles ago??? ;-) |
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David Boddie |
Message #87146, posted at 12:30, 28/10/2002, in reply to message #87145 |
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Hruh, Shaggy? :-) |
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David Boddie |
Message #87147, posted at 12:32, 28/10/2002, in reply to message #87146 |
Unregistered user
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[Suddenly realises what Jason meant.]
I was trying to keep it on-topic for this discussion. ;-) |
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Jason Tribbeck |
Message #87148, posted at 12:35, 28/10/2002, in reply to message #87147 |
Unregistered user
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On-site-general-description, rather than on-topic possibly... |
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Guest |
Message #87149, posted at 14:06, 28/10/2002, in reply to message #87148 |
Unregistered user
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Well there is the previous news article with various interesting bits and the EQ RandD ports. |
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Gunnlaugur Jonsson |
Message #87150, posted at 20:02, 31/10/2002, in reply to message #87149 |
Unregistered user
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Re: David Boddie
I suppose that people find discussing finished products and potential releases much more exciting than doing the hard work of actually coding something.
How many RISC OS platform USERS are programmers or are have any interest in being programmers? Probably a higher percentage than on some other platforms (based on the repeated "it's got a great BASIC" quotes) but that doesn't mean that everybody should get of their a**e and start programming if they have something to say about the wealth/lack of software and games.
If the users are complaining about a lack of games, telling them to stop whining and write some games themselves isn't exactly the best way to respond. Those with the skills and interest to write games should be the ones writing the stuff, NOT the common user that only wants to PLAY games.
The game playing users could of course do the developers a big favour and tell them what type of games they would like to play (realisticly of course). Certain types of games are always going to be difficult due to lack of hardware and resources and the users/buyers must realise that.
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Guest |
Message #87151, posted at 13:37, 1/11/2002, in reply to message #87150 |
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This is true but try to recruit help using the internet for an Acorn game's development and you'll get very little response. A decent and likely commercial incentive is required.
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David Boddie |
Message #87152, posted at 01:01, 6/11/2002, in reply to message #87151 |
Unregistered user
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Maybe I was a little harsh, Gunnlaugur. After all, the discussion about SDL might have tailed off because everyone went off to write some games...
I personally don't have a problem with this news story grabbing the limelight. I'd be happy to see many of the old 8 bit titles reach a wider audience. |
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Gunnlaugur Jonsson |
Message #87153, posted at 17:17, 6/11/2002, in reply to message #87152 |
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Hopefully you're right and we'll see a flood of RISC OS games in a few months :) I do understand your frustration though.
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Guest |
Message #87154, posted at 10:58, 11/11/2002, in reply to message #87153 |
Unregistered user
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Shouldn't quake2, F16 fighting Falcon be possible with the Iyonix? Theres no fp but FPEm2 should work, and it has a nifty geforce2 (depending on what drivers have actually be written for it).
http://www.cfxweb.net/modules.php?name=News&file=article&sid=973
bah, nothing can be done until Iyonix is delivered anyways. |
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Jason Tribbeck |
Message #87155, posted at 17:07, 13/11/2002, in reply to message #87154 |
Unregistered user
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I spoke to an old friend of mine who knows people in the mobile gaming industry. Apparently, the market isn't big enough to have any large projects, which means that the games for the time being will be:
1) Conversions (which this is an example) requiring little work
2) Simple games
and/or:
3) Done by individuals who aren't out to make big bucks |
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