Having made a first release of their
SDL programing library for RISC OS, eQ R&D have also released 5 games.
- Bomberman
- Glutton
- Madbomber
- Munchman
- Roids
They vary in quality but show what can be done with the new SDL library.
My favourite of these is Bomberman. This is a Bomberman style game (surprise!) with nicely animated high resolution graphics.
There is no sound at the moment, but I see no reason why this couldn't be added at some point in the future.
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A whole new batch of games from eQ R&D |
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(08:26 10/10/2002) Guest (11:07 10/10/2002) David Boddie (12:51 10/10/2002) Jason Tribbeck (13:45 10/10/2002) John Hoare (14:22 10/10/2002) Jason Tribbeck (14:45 10/10/2002) Guest (16:09 10/10/2002) Jeffrey Lee (16:19 10/10/2002) Guest (10:48 11/10/2002) Jason Tribbeck (15:14 11/10/2002) Jason Tribbeck (15:15 11/10/2002) The Doctor (15:53 11/10/2002) Guest (10:19 12/10/2002) Michael Drake (12:02 12/10/2002) Simon Challands (20:23 12/10/2002) Guest (20:42 12/10/2002) Guest (22:28 12/10/2002) Simon Challands (01:47 13/10/2002) Jason Tribbeck (07:53 14/10/2002) The Doctor (14:26 14/10/2002)
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Jason Tribbeck |
Message #87111, posted at 08:26, 10/10/2002 |
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Cool. SDL for RISC OS.
ArcCommand Windows and Linux was written using SDL, and I had to write SDL-like routines for RISC OS (even if they were just stubs).
(Actually, it was the other way around - the game was written for RISC OS and then ported to SDL - but support for both still had to be present)
My only concern with SDL is that it copies from a temporary screen buffer to the main screen buffer, rather than using screen bank switching, and is probably why some of the games are slow. Oh, that and the fact that SDL seems to only support BMP files as the bitmap formats (but that may have changed).
Also ArcCommand uses threads, so I'd need that anyway ;-) |
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Guest |
Message #87112, posted at 11:07, 10/10/2002, in reply to message #87111 |
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Sounds great - keep it up all!
A.W. |
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David Boddie |
Message #87113, posted at 12:51, 10/10/2002, in reply to message #87112 |
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Jason Tribbeck wrote:
""" Cool. SDL for RISC OS. """
It's about time! Nice one, eQ R&D!
""" My only concern with SDL is that it copies from a temporary screen buffer to the main screen buffer, rather than using screen bank switching, and is probably why some of the games are slow. Oh, that and the fact that SDL seems to only support BMP files as the bitmap formats (but that may have changed). """
SDL supports more image formats if you use the SDL_image extension. Pygame (www.pygame.org) supports this transparently so that PNGs, for example, can be used instead of BMPs.
""" Also ArcCommand uses threads, so I'd need that anyway ;-) """
That's a bit of a showstopper. It's a shame that ArcCommand isn't available anymore. |
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Jason Tribbeck |
Message #87114, posted at 13:45, 10/10/2002, in reply to message #87113 |
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David Boddie wrote:
""" It's about time! Nice one, eQ R&D! """
Agreed.
""" SDL supports more image formats if you use the SDL_image extension. Pygame (www.pygame.org) supports this transparently so that PNGs, for example, can be used instead of BMPs. """
Ahh - changed since I looked at it!
""" It's a shame that ArcCommand isn't available anymore """
Very much so!
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John Hoare |
Message #87115, posted at 14:22, 10/10/2002, in reply to message #87114 |
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Haven't you got a new game coming up, Jason? How's that going? |
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Jason Tribbeck |
Message #87116, posted at 14:45, 10/10/2002, in reply to message #87115 |
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Not slated for release until Marchish. I'm looking forward to the long winter evenings to get some real work done on it! |
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Guest |
Message #87117, posted at 16:09, 10/10/2002, in reply to message #87116 |
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Any chance of a demo of it for my website? Cheers! |
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Jeffrey Lee |
Message #87118, posted at 16:19, 10/10/2002, in reply to message #87117 |
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/me looks forward to a port of freecraft - www.freecraft.org ;) |
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Guest |
Message #87119, posted at 10:48, 11/10/2002, in reply to message #87118 |
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Can you tell us any more about this game?
A.W. |
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Jason Tribbeck |
Message #87120, posted at 15:14, 11/10/2002, in reply to message #87119 |
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It's a replacement for ArcCommand, but with a map, missions, powerups, different enemies (well, more than two at least!). It's mainly a rewrite of my (unreleased) pre-ArcCommand game I wrote in 1994, but with better graphics.
It may also become a commercial game (but probably very cheap - £10 probably) because I want to spend a lot of time on it. However, if I don't think it's that good, then it'll be free ;-) |
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Jason Tribbeck |
Message #87121, posted at 15:15, 11/10/2002, in reply to message #87120 |
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Oh, and I also anticipate it'll be a CD game only... |
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The Doctor |
Message #87122, posted at 15:53, 11/10/2002, in reply to message #87121 |
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Damn, I wasn't logged in last time. Well, now that I am, is there any chance of a demo being made available for me to put up on my website? Cheers! |
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Guest |
Message #87123, posted at 10:19, 12/10/2002, in reply to message #87122 |
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I'll take a look at this in the fullness of time as part of my ports stuff, and see what can be done, but it won't be the immediate future.
Peter Naulls. |
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Michael Drake |
Message #87124, posted at 12:02, 12/10/2002, in reply to message #87123 |
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It seems eQ R&D have also just ported TinyGL, a small implementation of OpenGL.
See: http://www.eqlab.org/english/acorntgl.html
Mike |
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Simon Challands |
Message #87125, posted at 20:23, 12/10/2002, in reply to message #87124 |
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A port of Allegro would be nice, then we could get Elite: TNK converted easily (instead of my really mashed together mess which just about runs, but I'm as sure as hell not going to let anyone here see it!) |
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Guest |
Message #87126, posted at 20:42, 12/10/2002, in reply to message #87125 |
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sweet
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Guest |
Message #87127, posted at 22:28, 12/10/2002, in reply to message #87126 |
Unregistered user
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TheDoctor I think Paul is still working on a port of this for RISC OS. Not sure how he's getting on, (might email him to find out) but if he decides not to go ahead, then I know someone else who may be prepared to do it. Cheers! |
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Simon Challands |
Message #87128, posted at 01:47, 13/10/2002, in reply to message #87127 |
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Nice. I just hacked in a few SWI calls to various simple OS routines (the equivalent of doing PLOT in BASIC) to see if most of it worked, and I got something that compiled and was just about recognisable as Elite. I could possibly have produced something playable, given time, but if someone else is willing to put in the effort... |
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Jason Tribbeck |
Message #87129, posted at 07:53, 14/10/2002, in reply to message #87128 |
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ThD: You'll have to wait until later (probably January)
In actuality, there is a copy on my web site. Just that:
a) You need to know where it is (it isn't explicity linked)
b) You need to know **which** web site (since I seem to have about 40 domains) |
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The Doctor |
Message #87130, posted at 14:26, 14/10/2002, in reply to message #87129 |
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No problem, I'll try and remember to hassle you around January then ;-) Cheers! |
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